![]() Meaning I need to seek out my own skills / items which provide fire damage to my weapon. Ok, I was referencing that skill in particular because I didn't pick out Consecration as a buff like the Cadence one.įervor also has a conversion component to it which changes physical to acid and fire to vitality - this doesn't make a whole lot of sense to me because I don't see any flat fire weapon damage component to the skill itself. When you have the Cadence buff active, the last upgrade skill, Deadly Momentum, will give you a damage bonus that will affect other skills/procs etc.įor the Oathkeeper, it looks like Righteous Fervor, another default attack replacement, has an upgrade skill Consecration that does a similar thing. (yea for confusing mechanics and tooltips!) Usually the exceptions are default attack replacements that have skill upgrades that provide an overall damage bonus while the skill buff is active.įor example, if you're using Cadence (from Solider) as your default attack replacement. It even uses AAR as an example, If its wrong then that should be changed.Īpart from anything else its far easier to test than your example, simply use the AAR converted to chaos check the tooltip on page 2 of char sheet, this will show AAR damage breakdown to chaos.Īctivate beronaths aura check the damage again, if it says its now pure physical damage then the official page is wrong, though I strongly suspect that is not the case and you are mistaken.What Yawgmoth said is the general rule, however, there are exceptions. Well maybe you should contact Zantai and tell him to update the official guide page as it quite clearly states Have you tried the AAR conversion with Grim Internals? I've not got it so my test was the best i could try to isolate damage types and see whether the skill's wording is at fault. In this instance I think that skill is the kind of conversion we all agree can't be performed twice, much like the aforementioned Cadence. By which I mean there's a weapon damage component to it too. a partial conversion? I know it converts 100% but it doesn't convert all of the attack's damage. I don't think that's correct as Frenetic Throw is um. That's not the case, the Vit output remains the same and no Cold damage is added.Ĭonclusion - conversion happens once where ever it occurs. If conversion happened twice you'd expect Vit output to drop and Cold to increase to roughly equal amounts. Using Grim Internals to measure the damage types being done and DPS. Then I threw on a Gargoyle Belt, that's 50% Vit to Cold conversion. Just to be 100% I used Phantasmal Blades with Frenetic Throw, so that's 100% Pierce to Vit conversion on the skill. Originally posted by DY5元X14:Rod is correct. The principle is correct but the wording in saying the aether to chaos change is "conversion" and not modifier or similar is at fault. Not the most exhaustive test I grant you but if I'm right and the AAR modifier changes the native damage at its root, then this would be susceptible to later conversion. Activated Beronath's aura.īear in mind I'm wearing no rings for the above DPSĪdded a level 10 ring: stats +11% physical damage, 90 health, 3% physique, 2 health per sec, 8% poison acid resis.Ĭonclusion: the 11% phy dmg buff affected aether to chaos and chaos to physical Took my mythical Beronath's Reforged (100% chaos to physical) and equipped. Took my Albrecht's AR dude - converted to chaos from aether. Looks like you might be incorrect - this is what I did: Aether turned into Chaos), the converted damage cannot then be converted again by items (the Chaos damage from the earlier example cannot be then turned into Elemental via an item because Conversion has already occurred). ![]() What this means is that if a skill has its damage converted to another damage type via a Modifier or Transmuter (ex. ![]() No matter where the Conversion occurs though, it is only applied once. Not sure they can actually Its been a while since i read the guide but rereading it does sound like conversion can only ever happen once. Originally posted by Geralt Lupardine:They can be converted twice, if first conversion was made by node in skill tree with 100% conversion.
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